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And God said, Let the earth bring forth the living creature after his kind, cattle, and creeping thing, and beast of the earth after his kind: and it was so.
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Snow Crash  - 
Only once in a great while doesa writer come along who defies comparison -- awriter so original he redefines the way we look atthe world. Neal Stephenson is such a writer and Snow Crash is such a novel, weavingvirtual reality, Sumerian myth, and just abouteverything in between with a cool, hipcyber-sensibility to bring us the gigantic thriller of theinformation age. In reality, Hiro Protagonist deliverspizza for Uncle Enzo's Cosa Nostra Inc., but itthe Metaverse he's a warrior prince. Plungingheadlong into the enigma of a new computer virus that'sstriking down hackers everywhere, he races alongthe neon-lit streets on a search-and-destroymission for the shadowy virtual villain threatening tobring about infocalypse. Snow Crash is a mind-altering romp through a future Americaso bizarre, so outrageous... you'll recognize itimmediately.

$10.99

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Cryptonomicon  - 
With this extraordinary first volume in what promises to be an epoch-making masterpiece, Neal Stephenson hacks into the secret histories of nations and the private obsessions of men, decrypting with dazzling virtuosity the forces that shaped this century. In 1942, Lawrence Pritchard Waterhouse - mathematical genius and young Captain in the U.S. Navy - is assigned to detachment 2702. It is an outfit so secret that only a handful of people know it exists, and some of those people have names like Churchill and Roosevelt. The mission of Watrehouse and Detatchment 2702-commanded by Marine Raider Bobby Shaftoe-is to keep the Nazis ignorant of the fact that Allied Intelligence has cracked the enemy's fabled Enigma code. It is a game, a cryptographic chess match between Waterhouse and his German counterpart, translated into action by the gung-ho Shaftoe and his forces. Fast-forward to the present, where Waterhouse's crypto-hacker grandson, Randy, is attempting to create a "data haven" in Southeast Asia - a place where encrypted data can be stored and exchanged free of repression and scrutiny. As governments and multinationals attack the endeavor, Randy joins forces with Shaftoe's tough-as-nails grandaughter, Amy, to secretly salvage a sunken Nazi sumarine that holds the key to keeping the dream of a data haven afloat. But soon their scheme brings to light a massive conspiracy with its roots in Detachment 2702 linked to an unbreakable Nazi code called Arethusa. And it will represent the path to unimaginable riches and a future of personal and digital liberty...or to universal totalitarianism reborn. A breathtaking tour de force, and Neal Stephenson's most accomplished and affecting work todate, CRYPTONOMICON is profound and prophetic, hypnotic and hyper-driven, as it leaps forward and back between World War II and the World Wide Web, hinting all the while at a dark day-after-tomorrow. It is a work of great art, thought, and creative daring; the product of a truly icon

$3.95

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Neuromancer  - 
24-copy mixed floor display with special riser (4 each of Neuromancer, Forever Peace, Stranger in a Strange Land, Dune, Robot Dreams, and The Left Hand of Darkness) 0-441-01140-3 @ $175.76/$239.76 Can.

$3.95

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Programming Perl  - 
Perl is a powerful programming language that has grown in popularity since it first appeared in 1988. The first edition of this book, "Programming Perl, " hit the shelves in 1990, and was quickly adopted as the undisputed bible of the language. Since then, Perl has grown with the times, and so has this book. "Programming Perl" is not just a book about Perl. It is also a unique introduction to the language and its culture, as one might expect only from its authors. Larry Wall is the inventor of Perl, and provides a unique perspective on the evolution of Perl and its future direction. Tom Christiansen was one of the first champions of the language, and lives and breathes the complexities of Perl internals as few other mortals do. Jon Orwant is the editor of "The Perl Journal, " which has brought together the Perl community as a common forum for new developments in Perl. Any Perl book can show the syntax of Perl's functions, but only this one is a comprehensive guide to all the nooks and crannies of the language. Any Perl book can explain typeglobs, pseudohashes, and closures, but only this one shows how they really work. Any Perl book can say that "my" is faster than "local, " but only this one explains why. Any Perl book can have a title, but only this book is affectionately known by all Perl programmers as "The Camel." This third edition of "Programming Perl" has been expanded to cover version 5.6 of this maturing language. New topics include threading, the compiler, Unicode, and other new features that have been added since the previous edition.

$3.46

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Geeks  - 
Jesse and Eric were roommates in the tiny town of Caldwell, Idaho, nineteen-year-old working class kids eking out a living with their seven-dollar-an-hour jobs selling and fixing computers. College was never in the cards. Their families had been torn apart by divorce and hard times, separation and illness. They had almost no social lives, and little to look forward to. They spent every spare cent on their computers, and every spare moment on-line. Jesse and Eric were proud geeks suspicious or disdainful of authority figures, proud of their status as outsiders, fervent in their belief in the positive power of technology. They'd been outsiders as long as they could remember, living far from the mainstream of school or town life. Nobody spoke for them, they were on nobody's social or political agenda. Geeks is the story of how Jesse and Ericand others like themused technology to try and change their lives and alter their destiny. They rode the Internet out of Idaho to Chicago, a city they had ever set foot in, seeking the American Dream, a better life. Geeks describes this brave and difficult journey, as two self-described social misfits use the resources of the Internet to try to construct a new future for themselves, escape the boundaries of their dead-end lives, and find a community they could belong to. Geeks explores a growing subculture about which many of us know little, a world with its own language, traditions, and taboos. In telling the stories of Jesse, Eric, and others like them, Geeks is a story about the very human face of technology.

$11.99

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Microserfs  - 
They are Microserfssix code-crunching computer whizzes who spend upward of sixteen hours a day "coding" and eating "flat" foods (food which, like Kraft singles, can be passed underneath closed doors) as they fearfully scan company e-mail to learn whether the great Bill is going to "flame" one of them. But now there's a chance to become innovators instead of cogs in the gargantuan Microsoft machine. The intrepid Microserfs are striking out on their ownliving together in a shared digital flophouse as they desperately try to cultivate well-rounded lives and find love amid the dislocated, subhuman whir and buzz of their computer-driven world.

$10.99

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Hackers  - 
This 25th anniversary edition of Steven Levy's classic book traces the exploits of the computer revolution's original hackers -- those brilliant and eccentric nerds from the late 1950s through the early '80s who took risks, bent the rules, and pushed the world in a radical new direction. With updated material from noteworthy hackers such as Bill Gates, Mark Zuckerberg, Richard Stallman, and Steve Wozniak, Hackers is a fascinating story that begins in early computer research labs and leads to the first home computers. Levy profiles the imaginative brainiacs who found clever and unorthodox solutions to computer engineering problems. They had a shared sense of values, known as "the hacker ethic," that still thrives today. Hackers captures a seminal period in recent history when underground activities blazed a trail for today's digital world, from MIT students finagling access to clunky computer-card machines to the DIY culture that spawned the Altair and the Apple II.

$17.99

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The Cathedral & the Bazaar " (Hardback) - 
"This is how we did it." --Linus Torvalds, creator of the Linux kernel It all started with a series of odd statistics. The leading challenger to Microsoft's stranglehold on the computer industry is an operating system called Linux, the product of thousands of volunteer programmers who collaborate over the Internet. The software behind a majority of all the world's web sites doesn't come from a big company either, but from a loosely coordinated group of volunteer programmers called the Apache Group. The Internet itself, and much of its core software, was developed through a process of networked collaboration. The key to these stunning successes is a movement that has come to be called open source, because it depends on the ability of programmers to freely share their program source code so that others can improve it. In 1997, Eric S. Raymond outlined the core principles of this movement in a manifesto called "The Cathedral and the Bazaar," which was published and freely redistributed over the Internet. Mr. Raymond's thinking electrified the computer industry. He argues that the development of the Linux operating system by a loose confederation of thousands of programmers--without central project management or control--turns on its head everything we thought we knew about software project management. Internet-enabled collaboration and free information sharing, not monopolistic control, is the key to innovation and product quality. This idea was interesting to more than programmers and software project leaders. It suggested a whole new way of doing business, and the possibility of unprecedented shifts in the power structures of the computer industry. The rush to capitalize on theidea of open source started with Netscape's decision to release its flagship Netscape Navigator product under open source licensing terms in early 1998. Before long, Fortune 500 companies like Intel, IBM, and Oracle were joining the party. By August 1999, when the leading Linux distributor, Red Hat Software, made its hugely successful public stock offering, it had become clear that open source was "the next big thing" in the computer industry. This revolutionary book starts out with "A Brief History of Hackerdom"--the historical roots of the open-source movement--and details the events that led to the recognition of the power of open source. It contains the full text of "The Cathedral & the Bazaar," updated and expanded for this book, plus Mr. Raymond's other key essays on the social and economic dynamics of open source software development. Open source is the competitive advantage in the Internet Age. "The Cathedral & the Bazaar is a must for anyone who cares about the computer industry or the dynamics of the information economy. Already, billions of dollars have been made and lost based on the ideas in this book. Its conclusions will be studied, debated, and implemented for years to come.

$4.78

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